series-the-tcp-profile
21 TopicsTuning the TCP Profile, Part One
A few months ago I pointed out some problems with the existing F5-provided TCP profiles, especially the default one. Today I'll begin a pass through the (long) TCP profile to point out the latest thinking on how to get the most performance for your applications. We'll go in the order you see these profile options in the GUI. But first, a note about programmability: in many cases below, I'm going to ask you to generalize about the clients or servers you interact with, and the nature of the paths to those hosts. In a perfect world, we'd detect that stuff automatically and set it for you, and in fact we're rolling that out setting by setting. In the meantime, you can customize your TCP parameters on a per-connection basis using iRules for many of the settings described below, something I'll explain further where applicable. In general, when I refer to "performance" below, I'm referring to the speed at which your customer gets her data. Performance can also refer to the scalability of your application delivery due to CPU and memory limitations, and when that's what I mean, I'll say so. Timer Management The one here with a big performance impact isMinimum RTO. When TCP computes its Retransmission Timeout (RTO), it takes the average measured Round Trip Time (RTT) and adds a few standard deviations to make sure it doesn't falsely detect loss. (False detections have very negative performance implications.) But if RTT is low and stable that RTO may betoolow, and the minimum is designed to catch known fluctuations in RTT that the connection may not have observed. Set Minimum RTO too low, and TCP may improperly enter congestion response and reduce the sending rate all the way down to one packet per round trip. Set it too high, and TCP sits idle when it ought to retransmit lost data. So what's the right value? Obviously, if you have a sense of the maximum RTT to your clients (which you can get with the ping command), that's a floor for your value. Furthermore, many clients and servers will implement some sort of Delayed ACK, which reduces ACK volume by sometimes holding them back for up to 200ms to see if it can aggregate more data in the ACK. RFC 5681 actually allows delays of up to 500ms, but this is less common. So take the maximum RTT and add 200 to 500 ms. Another group of settings aren't really about throughput,but to help clients and servers to close gracefully, at the cost of consuming some system resources. Long Close Wait, Fin Wait 1, Fin Wait 2, and Time Wait timers will keep connection state alive to make sure the remote host got all the connection close messages. Enabling Reset On Timeout sends a message that tells the peer to tear down the connection. Similarly, disabling Time Wait Recycle will prevent new connections from using the same address/port combination, making sure that the old connection with that combination gets a full close. The last group of settingskeeps possibly dead connections alive,using system resources to maintain state in case they come back to life. Idle Timeout and Zero Window Timeout commit resources until the timer expires. If you set Keep Alive Interval to a valuelessthan the Idle Timeout, then on the clientside BIG-IP will keep the connection alive as long as the client keeps responding to keepalive and the server doesn't terminate the connection itself. In theory, this could be forever! Memory Management In terms of high throughput performance, you want all of these settings to be as large as possible up to a point. The tradeoff is that setting them too high may waste memory and reduce the number of supportable concurrent connections. I say "may" waste because these are limitson memory use, and BIG-IP doesn't allocate the memory until it needs it for buffered data.Even so, the trick is to set the limits large enough that there are no performance penalties, but no larger. Send Buffer and Receive Window are easy to set in principle, but can be tricky in practice. For both, answer these questions: What is the maximum bandwidth (Bytes/second) that BIG-IP might experience sending or receiving? Out of all paths data might travel, what minimum delay among those paths is the highest? (What is the "maximum of the minimums"?) Then you simply multiply Bytes/second by seconds of delay to get a number of bytes. This is the maximum amount of data that TCP ought to have in flight at any one time, which should be enough to prevent TCP connections from idling for lack of memory. If your application doesn't involve sending or receiving much data on that side of the proxy, you can probably get away with lowering the corresponding buffer size to save on memory. For example, a traditional HTTP proxy's clientside probably can afford to have a smaller receive buffer if memory-constrained. There are three principles to follow in setting Proxy Buffer Limits: Proxy Buffer High should be at least as big as the Send Buffer. Otherwise, if a large ACK clears the send buffer all at once there may be less data available than TCP can send. Proxy Buffer Low should be at least as big as the Receive Window on the peer TCP profile(i.e. for the clientside profile, use the receive window on the serverside profile). If not, when the peer connection exits the zero-window state, new data may not arrive before BIG-IP sends all the data it has. Proxy Buffer High should be significantly larger than Proxy Buffer Low (we like to use a 64 KB gap) to avoid constant flapping to and from the zero-window state on the receive side. Obviously, figuring out bandwidth and delay before a deployment can be tricky. This is a place where some iRule mojo can really come in handy. The TCP::rtt and TCP::bandwidth* commands can give you estimates of both quantities you need, even though the RTT isn't a minimum RTT. Alternatively, if you've enabled cmetrics-cache in the profile, you can also obtain historical data for a destination using the ROUTE::cwnd* command, which is a good (possibly low) guess at the value you should plug into the send and receive buffers. You can then set buffer limits directly usingTCP::sendbuf**,TCP::recvwnd**, and TCP::proxybuffer**. Getting this to work very well will be difficult, and I don't have any examples where someone worked it through and proved a benefit. But if your application travels highly varied paths and you have the inclination to tinker, you could end up with an optimized configuration. If not, set the buffer sizes using conservatively high inputs and carry on. *These iRule commands only supported in TMOS® version 12.0.0 and later. **These iRule commands only supported inTMOS® version 11.6.0and later.3.4KViews0likes6CommentsInvestigating the LTM TCP Profile: Congestion Control Algorithms
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to the server side connection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. Definitions cwnd -- congestion window; sender-side limitation on the amount of data that can be sent rwnd -- receive window; receiver-side limitation on the amount of data that can be received ssthresh -- slow start threshold; value at which tcp toggles between slow start and congestion avoidance Flightsize -- sent amount of unacknowledged data SMSS -- sender max segment size; largest segment the sender can transmit, based on MTU - overhead, path MTU discovery, or RMSS. RMSS -- receiver max segment size; largest segment the receiver is willing to accept. Congestion Control In modern TCP implementations (Reno forward), themain congestion control mechanism consists of four algorithms: slow start, congestion avoidance, fast retransmit, and fast recover. RFC 1122 required the first two (respectively), and the latter were introduced with BSD version 4.3, code name Reno. The tcp implementation (detailed in RFC 2851) in Reno has adopted that code name. New Reno introduces aslight modification to the fast recover algorithm in Reno in the absence of selective acknowledgements and is detailed in RFC 2852. Note that if selectiveacknowledgements are enabled in the profile, there will be no functional difference between Reno and New Reno. That said, the differences betweenReno and New Reno(as defined in RFC 2852) are highlighted in the following table.The bold/italic print in the New Reno column below indicates the departure from the Reno standard. Note that the New Reno fast recoveralgorithm implemented on the LTM is the careful variant of New Reno and is defined in RFC 3782. It's a little more complex and therefore isn't show above for clarity in distinguishing the differences between Reno and New Reno. The careful variant attempts to avoid unnecessary multiple fast retransmits that can occur after atimeout. All LTM version 9.x releases prior to 9.4 implement the careful variant of New Reno. Beginning in version 9.4,you can optionallyselect Reno, New Reno, High Speed, or Scalable.Highspeed is based on Reno, and Scalable is a variant of High Speed. Congestion Window Duringcongestionavoidance, the congestion windowis set differently among the available options: Reno/New Reno ACK ==> cwnd = cwnd + (1/cwnd) LOSS ==> cwnd = cwnd - (cwnd/2) High Speed ACK ==> cwnd = cwnd + (a(cwnd)/cwnd) LOSS ==> cwnd = cwnd - (cwnd * b(cwnd)) Scalable ACK ==> cwnd = cwnd + .01 LOSS ==> cwnd = cwnd * 0.875 With Reno (or stock, standard, normal, etc) TCP, cwnd increases by one packet every round trip. When congestion is detected, cwnd is halved. For long fat networks, the optimalcwnd size could be 10000 packets. This means recovery will take at least 5000 round trips, and on a 100 ms link, that means a recovery time of 500 seconds (yeah, you read that right!). The goals of High Speed and Scalable are similar (Sustain high speeds without requiring unrealistically low loss rates, reach high speed quickly in slow start, recover from congestion without huge delays, fair treatment of standard TCP) but the approaches are different.The High Speed implementation alters cwnd up or down as a function of the size of the window. Ifcwnd is small, High Speed is switched off and behaves like Reno. Cwnd grows larger and shrinks smaller than with Reno. This results in better utilization (overall and early in a connection) on long fat networks. The Scalable implementation has a multiplicative increase, unlike Reno/New Reno and High Speed. It's loss recovery mechanism is independent of the congestion window and is therefore much quicker than normal (some studies show recovery as quick as 2.7 seconds even on gigabit links). The performance improvements with High Speed and Scalable can be huge for bulk transfers, perhaps doubled or greater. Throughput results (condensed from http://www-iepm.slac.stanford.edu/monitoring/bulk/fast/) based on a transmit queue length of 100 and an MTU of 1500 are shown in the table below. Throughput Results (condensed) TCP Implementation Mbps (after 80s) Mbps (after 1000s) Reno 56 128 Scalable 387 551 High Speed 881 913 Conclusion Since the arrival of LTM version 9.4, you have been armed with the option to increase the performance of your TCP stack significantly, while maintaining compatibility with the standard implementations. Testing is always encouraged, as every scenario welcomes additional challenges that must be solved.1KViews0likes6CommentsInvestigating the LTM TCP Profile: The Finish Line
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to the server-side connection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. Deferred Accept Disabled by default, this option defers the allocation of resources to the connection until payload is received from the client. It is useful in dealing with three-way handshake DoS attacks, and delays the allocation of server-side resources until necessary, but delaying the accept could impact the latency of the server responses, especially if OneConnect is disabled. Bandwidth Delay This setting, enabled by default, specifies that the tcp stack tries to calculate the optimal bandwidth based on round-trip time and historical throughput. This product would then help determine the optimal congestion window without first exceeding the available bandwidth. Proxy MSS & Options These settings signal the LTM to only use the MSS and options negotiated with the client on the server-side of the connection. Disabled by default, enabling them doesn't allow the LTM to properly isolate poor TCP performance on one side of the connection nor does it enable the LTM to offload the client or server. The scenarios for these options are rare and should be utilized sparingly. Examples:troubleshooting performance problems isolated to the server, or if there is a special case for negotiating TCP options end to end. Appropriate Byte Counting Defined in RFC 3465, this option calculates the increase ot the congestion window on the number of previously unacknowledged bytes that each ACK covers. This option is enabled by default, and it is recommended for it to remain enabled. Advantages: more appropriately increases the congestion window, mitigates the impact of delayed and lost acknowledgements, and prevents attacks from misbehaving receivers. Disadvantages include an increase in burstiness and a small increase in the overall loss rate (directly related to the increased aggressiveness) Congestion Metrics Cache This option is enabled by default and signals the LTM to use route metrics to the peer for initializing the congestion window. This improves the initial slow-start ramp for previously encountered peers as the congestion information is already known and cached. If the majority of the client base is sourced from rapidly changing and unstable routing infrastructures, disabling this option ensures that the LTM will not use bad information leading to wrong behavior upon the initial connection. Conclusion This concludes our trip through the TCP profile, I hope you've enjoyed the ride. I'd like to thank the developers, UnRuleY in particular, for their help along the way. Update: This series is a decade+ old. Still relevant, but Martin Duke wrote a series of articles on the TCP profile as well with updates and considerations you should read up on as well.445Views0likes2CommentsInvestigating the LTM TCP Profile: ECN & LTR
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to theserver-sideconnection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. Extended Congestion Notification The extended congestion notification option available in the TCP profile by default is disabled. ECN is another option in TCP that must be negotiated at start time between peers. Support is not widely adopted yet and the effective use of this feature relies heavily on the underlying infrastructures handling of the ECN bits as routers must participate in the process. If you recall from the QoS tech tip, the IP TOS field has 8 bits, the first six for DSCP, and the final two for ECN. DSCP ECN Codepoints DSCP ECN Comments X X X X X X 0 0 Not-ECT X X X X X X 0 1 ECT(1) ECN-capable X X X X X X 1 0 ECT(0) ECN-capable X X X X X X 1 1 CE Congestion Experienced Routers implementing ECN RED (random early detection) will mark ECN-capable packets and drop Not-ECT packets (only under congestion and only by the policies configured on the router). If ECN is enabled, the presence of the ECE (ECN-Echo) bit will trigger the TCP stack to halve its congestion window and reduce the slow start threshold (cwnd and ssthresh, respectively...remember these?) just as if the packet had been dropped. The benefits of enabling ECN are reducing/avoiding drops where they normally would occur and reducing packet delay due to shorter queues. Another benefit is that the TCP peers can distinguish between transmission loss and congestion signals. However, due to the nature of this tightly integrated relationship between routers and tcp peers, unless you control the infrastructure or have agreements in place to its expected behavior, I wouldn't recommend enabling this feature as there are several ways to subvert ECN (you can read up on it in RFC 3168). Limited Transmit Recovery Defined in RFC 3042, Limited Transmit Recovery allows the sender to transmit new data after the receipt of the second duplicate acknowledge ifthe peer's receive windowallows for it and outstandingdata is less than the congestion window plus two segments. Remember that with fast retransmit,a retransmit occurs after the third duplicate acknolwedgement or after a timeout. The congestion window is not updated when LTR triggers a retransmission. Note also that if utilized with selective acknowledgements, LTR must not transmit unless the ack contains new SACK information. In the event of acongestion windowof three segments and one is lost, fast retransmit would never trigger since three duplicate acks couldn't be received. This would result in a timeout, which could be a penalty ofat least one second. Utilizing LTR can significantly reduce the number oftimeout basedretransmissions. This option is enabled by default in the profile.555Views0likes0CommentsInvestigating the LTM TCP Profile: Acknowledgements
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to theserver-sideconnection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. Delayed Acknowledgements The delayed acknowledgement was briefly mentioned back in the first tip in this series when we were discussing Nagle's algorithm (link above). Delayed acknowledgements are (most implementations, including the LTM) sent every other segment (note that this is not required. It can be stretched in some implementations) typically no longer than 100ms and never longer than 500ms. Disabling the delayed acknowledgement sends more packets on the wire as the ack is sent immediately upon receipt of a segment instead of beingtemporarily queuedto piggyback on a data segment. This drives up bandwidth utilization (even if the increase per session is marginal, consider the number of connections the LTM is handling) and requires additional processing resources to handle the additional packet transfers. F5 does not recommend disabling this option. Selective Acknowledgements Traditional TCP receivers acknowledge data cumulatively. In loss conditions, the TCP sender can only learn about a lost segment each round trip time, and retransmits of successfully received segments cuts throughput significantly. With Selective Acknowlegments (SACK, defined in RFC 2018) enabled, the receiver can send an acknowledgement informing the sender of the segments it has received. This enables the sender to retransmit only the missing segments. There are two TCP options for selective acknowledgements. Because SACK is not required, it must be negotiated at session startup between peers. First is the SACK-Permitted option, which has a two byte length and is negotiated in the establishment phase of the connection. It should not be set in a non-SYN segment. Second is the TCP SACK option, which has a variable length, but cannot exceed the 40 bytes available to TCP options, so the maximum blocks of data that can be selectively acknowledged at a time is four. Note that if your profile has theRFC 1323 High Performance extensions enabled (it is by default) the maximum blocks is limited to three. A block represents received bytes of data that are contiguous and isolated (data immediately prior and immediately after is missing). Each block is defined by two 32-bit unsigned integers in network byte order: the first integer stores the left edge (first sequence number) of the block and the second integer stores the right edge (sequence number immediately following the last sequence number of the block). This option is enabled in the default profile and F5 does not recommend disabling it. For a nice visual walkthrough on selective acknowledgements, check out this article at Novell. D-SACK The D-SACK option (RFC 2883) enables SACK on duplicate acknowledgements. Remember that a duplicate acknowledgement is sent when a receiver receives a segment out of order. This option, first available in LTM version 9.4, is disabled by default and is not recommended unless the remote peers are known to also support D-SACK. ACK on Push This optionsignals the LTM to immediately acknowledge a segment received with the TCP PUSH flag set, which will override the delayed acknowledgement mechanism, which acts like only having delayed ACKs during bulk transfers. The result is equivalent bulk transfer efficiency as if delayed acknowledgements were on but the same transaction rates as if delayed acknowledgements were off. This option is disabled in the default profile, but is enabled in the pre-configured tcp-lan-optimized profile.1.1KViews0likes0CommentsInvestigating the LTM TCP Profile: Slow Start
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to theserver-sideconnection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. TCP Slow Start Refinedin RFC 3390, slow start is an optional setting that allows for the initial congestion window (cwnd) to be increased from one or two segments to between two and four segments. This refinement results in a larger upper bound for the initial window: If (MSS <= 1095 bytes) then win <= 4 * MSS; If (1095 bytes < MSS < 2190 bytes) then win <= 4380; If (2190 bytes <= MSS) then win <= 2 * MSS; The congestion window (cwnd) grows exponentially under slow start.After the handshake is completed and the connection has been established, the congestion windowis doubled after each ACK received.Once the congestion window surpasses the slow start threshold (ssthresh, set by the LTM and dependent onfactorslike the selected congestion algorithm), the tcp connection is converted to congestion avoidance mode and the congestion window grows linearly.Thisrelationship isrepresented in the following graph. Slow Start istriggered at the beginning of a connection (initial window), after an idle period in the connection (restart window), or after a retransmit timeout (loss window). Note that this setting in the profile only applies to the initial window. Some advantages of increasing the initial congestion window are eliminating the wait on timeout (up to 200ms) for receivers utilizing delayed acknowledgements and eliminating application turns for very short lived connections (such as short email messages, small web requests, etc). There are a few disadvantages as well, including higher retransmit rates in lossy networks. We'll dig a little deeper into slow startwhen we cover the congestion control algorithms. An excellent look at slow start in action can be found here.1.1KViews0likes1CommentInvestigating the LTM TCP Profile: Quality of Service
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to theserver-sideconnection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. Why QoS? First,let'sdefine QoS as it is implemented in the profile—the capability to apply an identifier to a specific type of traffic so the network infrastructure can treat it uniquely from other types.So now that we know what it is, why is it necessary?There are numerous reasons, but let’s again consider the remote desktop protocol.Remote users expect immediate response to their mouse and keyboard movements.If a large print job is released and sent down the wire and the packets hit the campus egress point towards the remote branch prior to the terminal server responses, the standard queue in a router will process the packets first in, first out, resulting in the user session getting delayed to the point human perception is impacted.Implementing a queuing strategy at the egress (at least) will ensure the higher priority traffic gets attention before the print job. QOS Options The LTM supports setting priority at layer 2 with Link QoS and at layer 3 with IP ToS.This can be configured on a pool, a virtual server’s TCP/UDP profile, and in an iRule.The Link QoS field is actually three bits within the vlan tag of an Ethernet frame, and the values as such should be between zero and seven.The IP ToS field in the IP packet header is eight bits long but the six most significant bits represent DSCP.This is depicted in the following diagram: The precedence level at both layers is low to high in terms of criticality: zero is the standard “no precedence” setting and seven is the highest priority.Things like print jobs and stateless web traffic can be assigned lower in the priority scheme, whereas interactive media or voice should be higher.RFC 4594 is a guideline for establishing DSCP classifications.DSCP, or Differentiated Services Code Point, is defined in RFC 2474.DSCP provides not only a method to prioritize traffic into classes, but also to assign a drop probability to those classes.The drop probability is high to low, in that a higher value means it will be more likely the traffic will be dropped.In the table below, the precedence and the drop probabilities are shown, along with their corresponding DSCP value (in decimal) and the class name.These are the values you’ll want to use for the IP ToS setting on the LTM, whether it is in a profile, a pool, or an iRule. You'll note, however, that the decimal used for IP::tos is a multiple of 4 of the actual DSCP value. The careful observer of the above diagram will notice that the DSCP bits are bit-shifted twice in the tos field, so make sure you use the multiple instead of the actual DSCP value. DSCP Mappings for IP::tos Command Precedence Type of Service DSCP Class DSCP Value IP::tos Value 0 0 none 0 0 1 0 cs1 8 32 1 1 af11 10 40 1 10 af12 12 48 1 11 af13 14 56 10 0 cs2 16 64 10 1 af21 18 72 10 10 af22 20 80 10 11 af23 22 88 11 0 cs3 24 96 11 1 af31 26 104 11 10 af32 28 112 11 11 af33 30 120 100 0 cs4 32 128 100 1 af41 34 136 100 10 af42 36 144 100 11 af43 38 152 101 0 cs5 40 160 101 11 ef 46 184 110 0 cs6 48 192 111 0 cs7 56 224 The cs classes are the original IP precedence (pre-dating DSCP) values.The assured forwarding (af) classes are defined in RFC 2597, and the expedited forwarding (ef) class is defined in RFC 2598.So for example, traffic in af33 will have higher priority over traffic in af21, but will experience greater drops than traffic in af31. Application As indicated above, the Link QoS and IP ToS settings can be applied globally to all traffic hitting a pool, or all traffic hitting a virtual to which the profile is applied, but they can also be applied specifically by using iRules, or just as cool, they can be retrieved to make a forwarding decision. In this example, if requests arrive marked as AF21 (decimal 18), forward the request to the platinum server pool, AF11 to the gold pool, and all others to the standard pool. when CLIENT_ACCEPTED { if { [IP::tos] == 72 } { pool platinum } elseif { [IP::tos] == 40 } { pool gold } else { pool standard } } In this example, set the Ethernet priority on traffic to the server to three if the request came from IP 10.10.10.10: when CLIENT_ACCEPTED { if { [IP::addr [IP::client_addr]/24 equals "10.10.10.0"] } LINK::qos serverside 3 } } Final Thoughts Note that by setting the Link QoS and/or IP ToS values you have not in any way guaranteed Quality of Service.The QoS architecture needs to be implemented in the network before these markings will be addressed.The LTM can play a role in the QoS strategy in that the marking can be so much more accurate and so much less costly than it will be on the router or switch to which it is connected.Knowing your network, or communicating with the teams that do, will go a long way to gaining usefulness out of these features.1.2KViews0likes6CommentsInvestigating the LTM TCP Profile: Timers
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to theserver-sideconnection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. TCP Timers TCP sets several timers (not all documented here) for each connection, and decrements them either by the fast timer function every 200ms or by the slow timer function every 500ms. Several of the timers are dynamically calculated, but a few are static as well. We’ve already discussed the idle timeout setting, so today we’ll tackle the FIN_WAIT, CLOSE_WAIT, & TIME_WAIT settings. Reference these diagrams as you read through the timer settings below. The diagram on the left represents a standard tcp close, and the the one on the right represents a simultaneous close. FIN_WAIT There are actually two FIN_WAIT states, FIN_WAIT_1 and FIN_WAIT_2. In a standard close, the FIN_WAIT_1 state occurs when the initiator sends the initial FIN packet requesting to close the connection. The FIN_WAIT_2 state occurs when the initiator receives the acknowledgement to its FIN and prior to receiving the FIN from the responder. In a simultaneous close, both sides are initiators and send the FIN, creating the FIN_WAIT_1 state on both ends. Upon receiving a FIN before receiving the ACK from its FIN, it immediately transitions to the closing state. In the LTM TCP profile, the FIN_WAIT setting (in seconds) applies to both the FIN_WAIT and the CLOSING states, and if exceeded will enter the closed state. The default setting is five seconds. CLOSE_WAIT Whereas the FIN_WAIT states belong to the end of the connection initiating a close (called an active close), the CLOSE_WAIT state belongs to the end responding to a close request (called a passive close). The CLOSE_WAIT state occurs after a responder receives the initial FIN and returns an acknowledgement. If the responder does not receive an acknowledge from its FIN to the initiator before the timer is exceeded, the connection with enter the closed state. Like the FIN_WAIT state, the default setting is five seconds. TIME_WAIT The TIME_WAIT state occurs as part of the active close on the initiator side of the connection when the final FIN is received and acknowledged, or in the case of a simultaneous close, when the acknowledgment to its initial FIN is received. The default setting is 2000 milliseconds, so connections entering the TIME_WAIT state will enter the closed state after 2 seconds. TIME_WAIT Recycle This settingwhen enabled willsignal the LTM to reuse the connection when a SYN packet is received in the TIME_WAIT state. If disabled, a new connection will be established.1.5KViews0likes0CommentsInvestigating the LTM TCP Profile: Windows & Buffers
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to theserver-sideconnection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. TCP Windows The window field is a flow control mechanism built into TCP that limits the amount of unacknowledged data on the wire. Without the concept of a window, every packet sent would have to be acknowledged before sending another one, so the max transmission speed would be MaxSegmentSize / RoundTripTime. For example, my max MSS is 1490 (1472+28 for the ping overhead), and the RTT to ping google is 37ms. You can see below when setting the don't fragment flag the segment size where the data can no longer be passed. C:\Documents and Settings\rahm>ping -f www.google.com -l 1472 -n 2 Pinging www.l.google.com [74.125.95.104] with 1472 bytes of data: Reply from 74.125.95.104: bytes=56 (sent 1472) time=38ms TTL=241 Reply from 74.125.95.104: bytes=56 (sent 1472) time=36ms TTL=241 Ping statistics for 74.125.95.104: Packets: Sent = 2, Received = 2, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 36ms, Maximum = 38ms, Average = 37ms C:\Documents and Settings\rahm>ping -f www.google.com -l 1473 -n 2 Pinging www.l.google.com [74.125.95.104] with 1473 bytes of data: Packet needs to be fragmented but DF set. Packet needs to be fragmented but DF set. So the max transmission speed without windows would be 40.27 KB/sec. Not a terribly efficient use of my cable internet pipe. The window is a 16-bit field (offset 14 in the TCP header), so the max window is 64k (2^16=65536). RFC 1323 introduced a window scaling option that extends window sizes from a max of 64k to a max of 1G. This extension is enabled by default with the Extensions for High Performance (RFC 1323) checkbox in the profile. If we stay in the original window sizes, you can see that as latency increases, the max transmission speeds decrease significantly(numbers in Mb/s): TCP Max Throughput - Fast Ethernet Latency (RTT in ms) 0.1 1 10 100 Window Size 4k 73.605 24.359 3.167 0.327 8k 82.918 38.770 6.130 0.651 16k 88.518 55.055 11.517 1.293 32k 91.611 69.692 20.542 2.551 64k 93.240 80.376 33.775 4.968 Larger window sizes are possible, but remember the LTM is a proxy for the client and server, and must sustain connections for both sidesfor each connection the LTM is services.Increasing the max window size is a potential increase in the memory utilization per connection. The send buffer setting is the maximum amount of data the LTM will send before receiving an acknowledgement, and the receive window setting is the maximum size window the LTM will advertise. This is true for each side of the proxy. The connection speed can be quite different betweenthe client and the server, and this is where the proxy buffer comes in. Proxy Buffers For equally fast clients and servers, there is no need to buffer content between them. However, if the client or server falls behind in acknowledging data, or there are lossy conditions, the proxy will begin buffering data. The proxy buffer high setting is the threshold at which the LTM stops advancing the receive window. The proxy buffer low setting is a falling trigger (from the proxy high setting) that will re-open the receive window once passed. Like the window, increasing the proxy buffer high setting will increase the potential for additional memory utilization per connection. Typically the clientside of a connection is slower than the serverside, and without buffering the data the client forces the server to slow down the delivery. Buffering the data on the LTM allows the server to deliver its data so it can move on to service other connections while the LTM feeds the data to the client as quickly as possible. This is also true the other way in a fast client/slow server scenario. Optimized profiles for the LAN & WAN environments With version 9.3, the LTMbegan shippingwith pre-configured optimized tcp profiles for the WAN & LAN environments. The send buffer and the receive window maximums are both set to the max non-scaled window size at 64k (65535), and the proxy buffer high is set at 131072. For the tcp-lan-optimized profile, the proxy buffer low is set at 98304 and for the tcp-wan-optimized, the proxy buffer low is set the same as the high at 131072. So for the LAN optimized profile, the receive window for the server is not opened until there is less than 98304 bytes to send to the client, whereas in the WAN optimized profile, the server receive window is opened as soon as any data is sent to the client. Again, this is good for WAN environments where the clients are typically slower. Conclusion Hopefully this has given some insight into the inner workings of the tcp window and the proxy buffers. If you want to do some additional research, I highly recommend the TCP/IP Illustrated volumes by W. Richard Stephens, and a very useful TCP tutorial at http://www.tcpipguide.com/.2.1KViews0likes3CommentsInvestigating the LTM TCP Profile: Max Syn Retransmissions & Idle Timeout
Introduction The LTM TCP profile has over thirty settings that can be manipulated to enhance the experience between client and server. Because the TCP profile is applied to the virtual server, the flexibility exists to customize the stack (in both client & server directions) for every application delivered by the LTM. In this series, we will dive into several of the configurable options and discuss the pros and cons of their inclusion in delivering applications. Nagle's Algorithm Max Syn Retransmissions & Idle Timeout Windows & Buffers Timers QoS Slow Start Congestion Control Algorithms Acknowledgements Extended Congestion Notification & Limited Transmit Recovery The Finish Line Quick aside for those unfamiliar with TCP: the transmission controlprotocol (layer4) rides on top of the internetprotocol (layer3) and is responsible for establishing connections between clients and servers so data can be exchanged reliably between them. Normal TCP communication consists of a client and a server, a 3-way handshake, reliable data exchange, and a four-way close. With the LTM as an intermediary in the client/server architecture, the session setup/teardown is duplicated, with the LTM playing the role of server to the client and client to the server. These sessions are completely independent, even though the LTM can duplicate the tcp source port over to the server side connection in most cases, and depending on your underlying network architecture, can also duplicate the source IP. Max Syn Retransmission This option specifies the maximum number of times the LTM will resend a SYN packet without receiving a corresponding SYN ACK from the server. The default value was four in versions 9.0 - 9.3, and is three in versions 9.4+. This option has iRules considerations with the LB_FAILED event. One of the triggers for the event is an unresponsive server, but the timeliness of this trigger is directly related to the max syn retransmission setting. The back-off timer algorithm for SYN packets effectively doubles the wait time from the previous SYN, so the delay grows excessive with each additional retransmission allowed before the LTM closes the connection: Retransmission Timers v9.0-v9.3 v9.4 Custom-2 Custom-1 Initial SYN 0s 0s 0s 0s 1st Retransmitted SYN 3s 3s 3s 3s 2nd Retransmitted SYN 6s 6s 6s NA 3rd Retransmitted SYN 12s 12s NA NA 4th Retransmitted SYN 24s NA NA NA LB_FAILED triggered 45s 21s 9s 3s Tuning this option down may result in faster response on your LB_FAILED trigger, but keep in mind the opportunity for false positives if your server gets too busy. Note that monitors are the primary means to ensure available services, but the max syn retransmission setting can assist. If the LB_FAILED event does trigger, you can check the monitor status in your iRule, and if the monitor has not yet been marked down, you can do so to prevent other new connections from waiting: when LB_FAILED { if { [LB::status pool [LB::server pool] member [LB::server addr] eq "up"] } { LB::down } } Idle Timeout The explanation of the idle timeout is fairly intuitive. This setting controls the number of seconds the connection remains idle before the LTM closes it. For most applications, the default 300 seconds is more than enough, but for applications with long-lived connections like remote desktop protocol, the user may want to leave the desk and get a cup of coffee without getting dumped but the administrators don't want to enable keepalives. The option can be configured with a numeric setting in seconds, or can be set to indefinite, in which case the abandoned connections will sit idle until a reaper reclaims them or services are restarted. I try to isolate applications onto their own virtual servers so I can maximize the profile settings, but in the case where a wildcard virtual is utilized, the idle timeout can be set in an iRule with the IP::idle_timeout command: when CLIENT_ACCEPTED { switch [TCP::local_port] { "22" { IP::idle_timeout 600 } "23" { IP::idle_timeout 600 } "3389" { IP::idle_timeout 3600 } default { IP::idle_timeout 120 } } If you look at the connection table, the current and the maximum (in parentheses) idle values are shown: b conn client 10.1.1.1 show all | grep –v pkts VIRTUAL 10.1.1.100:3389 <-> NODE any6:any CLIENTSIDE 10.1.1.1:36023 <-> 10.1.1.100:3389 SERVERSIDE 10.1.1.100:36023 <-> 10.1.1.50:3389 PROTOCOL tcp UNIT 1 IDLE 124 (3600) LASTHOP 1 00:02:0a:13:ef:80 Next week, we'll take a look at windows and buffers.1.2KViews1like1Comment