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TCP retry/replay
Once you get the Response from the server in the server side event and it is a redirect, store the redirect in a variable. You can do a LB::detach as this should be the end of the request.
The LB::detach should break the connection between the client and server before the response get to the client side. Then you can rewrite the request and use the node command to pick the server to send the request to. At that point you should be able to use the TCP::respond to send the new crafted connect message to the correct server.
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