Forum Discussion
CLIENT_ACCEPTED, SERVER_ACCEPTED and TCP::collect
Hi,
That is probably obvious but I can't really figure out how TCP::collect is working depending on where it was enabled.
When CLIENT_ACCEPTED is triggered it means three-way handshake was finished and we are waiting for packet from client.
Now when TCP::collect is enabled what is collected:
- Only packets from client to VS (on clientside of the connection)
- Both packets from client and to client (send from VS to client)
Same for SERVER_ACCEPTED (triggered after three-way handshake between VS and pool member is finished)
- Only packets from VS to pool member (on serverside of the connection)
- Both packets from VS to pool member and from pool member to VS
What happens when iRule is like that:
when CLIENT_ACCEPTED {
set ehlo 0
SSL::disable
}
when SERVER_CONNECTED {
TCP::collect
}
when CLIENT_DATA {
set lcpayload [string tolower [TCP::payload]]
if { $lcpayload starts_with "ehlo" } {
set ehlo 1
serverside { TCP::collect }
TCP::release
TCP::collect
} elseif { $lcpayload starts_with "starttls" } {
TCP::respond "220 Ready to start TLS\r\n"
TCP::payload replace 0 [TCP::payload length] ""
TCP::release
SSL::enable
} else {
TCP::release
}
}
when SERVER_DATA {
if { $ehlo == 1 and not([string tolower [TCP::payload]] contains "starttls") } {
TCP::payload replace 0 0 "250-STARTTLS\r\n"
}
TCP::release
clientside { TCP::collect }
}
No TCP:collect in CLIENT_ACCEPTED but instead clientside { TCP::collect } in SERVER_ACCEPTED. What is exact flow here (comparing to TCP::collect triggered in CLIENT_ACCEPTED)?
What will be flow in case serverside { TCP::collect } is used?
Is TCP::release (in SERVER_DATA) used to release packet from VS to pool member or as well from client to VS?
My assumption for above is like that:
- Packet from client to VIP is not placed in the buffer - no TCP:collect in CLIENT_ACCEPTED
- This packet (first packet after three-way handshake on clientside) is triggering three-way handshake on serverside (between VS and pool member)
- Then TCP::collect is triggered so packet from VS to pool member is placed into buffer
- When full packet is placed in buffer SERVER_DATA is triggered
- In SERVER_DATA clientside { TCP::collect} is triggered - so is that mean that second packet from client to VIP is placed into buffer?
- After collecting full packet CLIENT_DATA is triggered for packet between VS and pool member (serverside { TCP::collect }
- Collected clientside packet is released to the serverside (TCP::release)
- Collecting of following clientside packet is enabled (TCP::collect) so next clientside packet will be collected
So in short this code is just skipping first clientside packet and starts collecting clientside packets from second packet or it means first packet from client to pool member is delivered without collecting and first packet from pool member to client is placed into buffer? Or I completely misunderstand it?
Piotr
Recent Discussions
Related Content
* Getting Started on DevCentral
* Community Guidelines
* Community Terms of Use / EULA
* Community Ranking Explained
* Community Resources
* Contact the DevCentral Team
* Update MFA on account.f5.com