client-server
3 TopicsThe Magic of Mobile Cloud
It’s like unicorns…and rainbows! #mobile Mark my words, the term “mobile” is the noun (or is it a verb? Depends on the context, doesn’t it?) that will replace “cloud” as the most used and abused and misapplied term in technology in the coming year. If I was to find a pitch in my inbox that did not someway invoke the term “mobile” I’d be surprised. The latest one to catch my eye was pitching a survey on the “mobile cloud”. The idea, apparently, around this pitch involving “mobile cloud” is the miraculous capability bestowed upon cloud deployed services to automagically perform synchronization and storage tasks. The proliferation of mobile devices has created demand for services that allow users to access personal data and content from any device at any time. Mobile cloud services are emerging that synchronise data across multiple mobile devices with centralised storage in the cloud. While the statement regarding demand is true, the follow-on assertion is at best inaccurate, at worst it is false. There are no services, in the cloud or anywhere else, that can synchronize data across multiple devices. Oh, services may be emerging that claim to do so, but they can’t and don’t. Without fail, services “in the cloud” are invoked from the client – each individual client, mind you – and without that initiating event a cloud service would no more be able to synchronize data than previous incarnations of mobile services when we called them hosted applications. SERVICE-SIDE PUSH This is because the underlying technology used to access these services is still, regardless of the interface presented, the web. It’s an API. It’s HTTP. It’s a client-server paradigm that hasn’t changed very much since it rose to ascendancy as the preferred application architectural model back in the last century. The reason SPDY has started to gain attention and mindshare is not necessarily because it’s faster (that’s a plus, mind you, but it’s not the whole enchilada) but because of its bidirectional communication capabilities. SPDY can push to clients in a way that HTTP has never really been able to do, though many have tried. They’ve come close with approximations and solutions that to the untrained user appear to be a “push” but in reality they are little more than “dragging out a pull response.” And yet SPDY is still constrained in the same way as traditional HTTP: the client must initiate the connection. The capability to push from the service-side does not and will not imbue “cloud services” of any kind with the ability to initiate actions, because the “cloud” cannot push to a client unless a connection is already established. And who initiates connections? That’s right, clients. The only entity that could make a claim that it could initiate anything on a mobile device would be a service provider. That’s because they are the only ones who can actually find and connect to a device on-demand – and then it’s only their devices on their mobile networks. And then they’d best only do that if it’s (1) part of their terms of service or (2) the user specifically checked a box allowing them (or their service) to do so. But consider the impracticality of “service-side push” to clients to synchronize data. Client devices are, well, mobile. That means their connectivity is not assured. “Always on” is a misnomer. Yes, the device is always on in a way the PC has never been, but it’s also in stand-by mode, which often means the radio – its means of communication – is off. This little fact is a problem for performance-focused IT, and it’s even more troublesome to those who’d like to create a service-side “push”. So Bob uploads a photo to a “cloud storage” service and the service wants to synchronize it with Bob’s other (configured by Bob, of course) devices. So the service starts sending out messages to try to connect to Bob’s other devices. Right. One is turned off and the other is in flight mode to prevent his three-year old from purchasing God only knows what apps through the Android market and the third? It’s in standby, the radio is off. That’s not the way it works today and it certainly shouldn’t be the way it works in the future. It’s a waste of processing power, of bandwidth, of resources in general. The client will eventually be online and will open a session with the “cloud service” and ask it for updates. MOBILE CLOUD Whether applications use web technologies because of the reality that clients are not “always on” or because it’s the model (client initiated and more importantly to them, controlled) most familiar and acceptable to consumers, reality is that mobile devices and clients leverage web technologies to store, share, and synchronize data across services. The “mobile cloud” and its alleged ability to “synchronize data across devices” is little more than cloud washing, as is the term “mobile cloud” itself which some have tried to claim is defined by the way in which a device accesses its services. From differentiation between network type (wired versus wireless) to the client-model (thin client browser versus thick client application), some continue to try to make the case that there exists some “mobile cloud” that is completely different than that of the “regular old cloud.” There is not. The web is the web, the presentation layer of an application (thick or thin) does not define its server-side technological model, and service-side push (and control) remains yet another marketing phrase used to describe capabilities that is not technically accurate and which ultimately sets unrealistic expectations for consumers – and in the enterprise, IT. The notion that you’d build a “mobile cloud” that is somehow separate from the “regular cloud” is preposterous precisely because it contradicts the purported purpose for building it: synchronization and “access from anywhere.” It’s that “anywhere” requirement that makes a mobile cloud as realistic as unicorns. If I upload a photo to I should be able to access – and thus synchronize – from any device, and that includes my laptop or desktop PC, the latter of which is certainly not “mobile”. These assertions that a mobile cloud exist only serve to reinforce the heretofore unknown Clark’s Third (and a half) Law: Any sufficiently advanced web technology is indistinguishable from cloud in the eyes of the marketing department.175Views0likes0CommentsDoes This Application Make My Browser Look Fat?
Web applications that count on the advantage of not having a bloated desktop footprint need to keep one eye on the scale… A recent article on CloudAve that brought back the “browser versus native app” debate caught my eye last week. After reading it, the author is really focusing on that piece of the debate which dismisses SaaS and browser-based applications in general based on the disparity in functionality between them and their “bloated desktop” cousins. Why do I have to spend money on powerful devices when I can get an experience almost similar to what I get from native apps? More importantly, the rate of innovation on browser based apps is much higher than what we see in the traditional desktop software. […] Yes, today's SaaS applications still can't do everything a desktop application can do for us. But there is a higher rate of innovation on the SaaS side and it is just a matter of time before they catch up with desktop applications on the user experience angle. When You Can Innovate With browser, Why Do You Need Native Apps?, Krishnan Subramanian I don’t disagree with this assessment and Krishnan’s article is a good one – a reminder that when you move from one paradigm to another it takes time to “catch up”. This is true with cloud computing in general. We’re only at the early stages of maturity, after all, so comparing the “infrastructure services” available from today’s cloud computing implementations with well-established datacenters is a bit unfair. But while I don’t disagree with Krishnan, his discussion reminded me that there’s another piece of this debate that needs to be examined – especially in light of the impact on the entire application delivery infrastructure as browser (and browser-based applications) capabilities to reproduce a desktop experience mature. At what point do we stop looking at browser-based applications as “thin” clients and start viewing them for what they must certainly become to support the kind of user-experience we want from cloud and web applications: bloated desktop applications. The core fallacy here is that SaaS (or any other “cloud” or web application) is not a desktop application. It is. Make no mistake. The technology that makes that interface interactive and integrated is almost all enabled on the desktop, via the use of a whole lot of client-side scripting. Just because it’s loaded and executing from within a browser doesn’t mean it isn’t executing on the desktop. It is. It’s using your desktop’s compute resources and your desktop’s network connection and it’s a whole lot more bloated than anything Tim Berners-Lee could have envisioned back in the early days of HTML and the “World Wide Web.” In fact, I’d argue that with the move to Web 2.0 and a heavy reliance on client-side scripting to implement what is presentation-layer logic that the term “web application” became a misnomer. Previously, when the interface and functionality relied solely on HTML and was assembled completely on the web-side of the equation, these were correctly called “web” applications. Today? Today they’re very nearly a perfected client-server, three-tiered architectural implementation. Presentation layer on the client, application and data on the server. That the network is the Internet instead of the LAN changes nothing; it simply introduces additional challenges into the delivery chain.193Views0likes0CommentsThe Great Client-Server Architecture Myth
The webification of applications over the years has led to the belief that client-server as an architecture is dying. But very few beliefs about architecture have been further from the truth. The belief that client-server was dying - or at least falling out of favor - was primarily due to fact that early browser technology was used only as a presentation mechanism. The browser did not execute application logic, did not participate in application logic, and acted more or less like a television: smart enough to know how to display data but not smart enough to do anything about it. But the sudden explosion of Web 2.0 style applications and REST APIs have changed all that and client-server is very much in style again, albeit with a twist. Developers no longer need to write the core of a so-called "fat client" from the ground up. The browser or a framework such as Adobe AIR or Microsoft's Silverlight provide the client-side platform on which applications are developed and deployed. These client-side platforms have become very similar in nature to their server-side cousins, application servers, taking care of the tedious tasks associated with building and making connections to servers, parsing data, and even storage of user-specific configuration data. Even traditional thin-client applications are now packing on the pounds, using AJAX and various JavaScript libraries to provide both connectivity and presentation components to developers in the same fashion that AIR and Silverlight provide a framework for developers to build richer, highly interactive applications. These so-called RIAs (Rich Internet Applications) are, in reality, thin-clients that are rapidly gaining weight. One of the core reasons client-server architecture is being reinvigorated is the acceptance of standards. As developers have moved toward not only HTTP as the de facto transport protocol but HTML, DHTML, CSS, and JavaScript as primary client-side technologies so have device makers accepted these technologies as the "one true way" to deliver applications to multiple clients from a single server-side architecture. It's no longer required that a client be developed for every possible operating system and device combination. A single server-side application can serve any and all clients capable of communicating via HTTP and rendering HTML, DHTML, CSS, and executing client-side scripts. Standards, they are good things after all. Client-server architectures are not going away. They have simply morphed from an environment-specific model to an environment-agnostic model that is much more efficient in terms of development costs and ability to support a wider range of users, but they are still based on the same architectural principles. Client-server as a model works and will continue to work as long as the infrastructure over which such applications are delivered continue to mature and recognize that while one application may be capable of being deployed and utilized from any device that the environments over which they are delivered may impact the performance and security of those applications. The combination of fatter applications and increasing client-side application logic execution means more opportunities for exploitation as well as the potential for degradation of performance. Because client-server applications are now agnostic and capable of being delivered and used on a variety of devices and clients that they are not specifically optimized for any given environment and developers do not necessarily have access to the network and transport layer components they would need in order to optimize them. These applications are written specifically to not care, and yet the device and the location of the user and the network over which the application is delivered is relevant to application performance and security. The need for context-aware application delivery is more important now than ever, as the same application may be served to the same user but rendered in a variety of different client environments and in a variety of locations. All these variables must be accounted for in order to deliver these fat clients RIAs in the most secure, performant fashion regardless of where the user may be, over what network the application is being delivered, and what device the user may be using at the time.247Views0likes0Comments